Logo Clovis Games

CLOVISGAMES

Board games
that create emotions
and shared memories.

Why I make games
Gathering around a table, playing without watching the clock, feeling strong emotions and making unforgettable memories.
Clovis
About

The story behind
the games

As a child, I wanted to be an explorer or an inventor. I ended up a bit of both: I have lived and worked in France, Canada, Thailand and Guatemala, in teaching, retail and starting businesses.

Everywhere, I noticed the same thing: nothing brings people closer than a table, a deck of cards and a good reason to laugh together. So I invent games, first for my friends and family, with their quirks, their pets and their fits of laughter.

I design them on my own, from the first rule to the last card, and present them here in French, English and Spanish, three of the languages I speak.

Clovis

“Clovis” film poster: Clovis as a sinister uncle (Vilom), a lone knight (Brakano) and a charming beret-wearing flatmate (Cook for me!)
I.

Rules that just work

As a chess player, I love mechanics that hold up. Every rule is written, counted and balanced: Vilom's draw pile is fine-tuned card by card to the number of players. But a rule only works if it makes people laugh.

II.

Cards you want to keep

As a travel photographer, I have an eye for images that tell a story. Every card is a little scene: a tram turned into an elven convoy, a driving theory test on an ancient tablet, a birthday cake as a crime scene.

III.

Evenings that bring people closer

Teacher, boarding-school supervisor, expatriate: I have spent my life bringing together people who didn't know each other. A game does it better than any speech: you sit face to face, play for hours, and leave closer than you arrived.

Follow the adventure

The games are taking shape. Come and see.

Prototypes, behind-the-scenes and the first playtests: it all happens on Instagram. For a question, an idea or just to say hello, write to me.

I'm Clovis, and I read your messages myself.